Sid Meier’s SimGolf – Retroview

Since early 90s and until the end of that decade there were two undisputed giants making strategy and management video games in the PC world: Maxis and MicroProse. These two companies are behind a practical grand total of the best strategy games, “five minutes/turns more” style: SimCity (1989), SimCity 2000 (1993), Los Sims (2000), Civilization (1991), X-Com: Enemy Unknown (1994)…

MicroProse (at a later stage, good old pal Sid Meier founded Firaxis) and Maxis had a fundamentally opposed nature: the first offered reflexive, long, deep and slow paced products, while Will Wright‘s company designed kind of humorous games of a certain fantasy fashion. I am excited to imagine what could come out of this joint venture.

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Kero Blaster – Impressions

My first reaction to an “indy 8bit pixel shooter” is skepticism. Rationale is no other than a market already stuffed with, at best cases, mediocre games, faux retro posers and, definitely, games I won’t play even getting paid. Why should I bother with this game?

There is something in Kero Blaster (2014) that dispels all my doubts at first glance: it’s signed as the second completa game by Daisuke “Pixel” Amaya, the mastermind after the legendary Cave Story (2004).

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Afterlife – Retroview

When one thinks of Lucas Arts it immediately comes to mind the incredible adventures that provided us of many great (and not so great) memories. However, this company is also author of many other interesting and crazy works. Until… well, it went to be yet another victim of Electronic Arts and went to the EA Hell. (The Turnip Inn, if you can read Spanish)

In 1996 they created a game strongly inspired in the great Sim City 2000 (1993, Maxis), this is, a city simulator. However its subject is so unique and different: instead of cities we must create and take care of Heaven and Hell, so Planet’s souls can have their eternal rest. With the advice of our two assistants, we should make their journey to the Great Beyond profitable for us.

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