Afterlife – Retroview

When one thinks of Lucas Arts it immediately comes to mind the incredible adventures that provided us of many great (and not so great) memories. However, this company is also author of many other interesting and crazy works. Until… well, it went to be yet another victim of Electronic Arts and went to the EA Hell. (The Turnip Inn, if you can read Spanish)

In 1996 they created a game strongly inspired in the great Sim City 2000 (1993, Maxis), this is, a city simulator. However its subject is so unique and different: instead of cities we must create and take care of Heaven and Hell, so Planet’s souls can have their eternal rest. With the advice of our two assistants, we should make their journey to the Great Beyond profitable for us.

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Taking Sim City 2000 into pieces

SimCity 2000 (Maxis, 1993) is one of my superfavourite games, ever. I’ve been playing it for 20 years and it’s partially responsible of my terrible grades at high school. I have always liked modifying games, but so far I haven’t been serious about decoding the data files of this city simulator. And I have found some quite interesting things!

There were ports in a great number of platforms, from the Macintosh (the original) to GameBoy Advance, but my favourite is MS-DOS, and it’s what this article is about. There are two interesting files: the executable (SC2000.EXE) and the data file (SC2000.DAT). Unfortunately, Windows version didn’t came out in Spanish (my mother language), and Network Edition version works awfully bad (and it is available only in English). Continue reading “Taking Sim City 2000 into pieces”